Showing posts with label think fun. Show all posts
Showing posts with label think fun. Show all posts

Saturday, April 27, 2013

Think Fun! continued...

After I blogged about how wonderful the Think Fun! games are, I found even more reasons to celebrate. First off, did you know that they will replace lost or broken parts for FREE? Yes, FREE! They even pay shipping! And, the turnaround time is amazing. We lost a piece to the Chocolate Fix game this week. I sent an email to the company with their attached request form on Wednesday. I opened the mail today, Saturday, and voila! They had included an entire set of pieces, not just the one missing chocolate. 

They also included a few sample cards from their newest game - Word Around - along with a 20% off coupon to be used on their site. Word Around looks like a lot of fun. I was challenged with the few cards they sent, but not impossibly so. I think kids would really love this game.

Basically it's a word puzzle. You have to look at one of the bands of color (determined by the color of the card back that came previously in the stack) and find the word that is spelled around that band. The key is knowing which letter you need to start with, then it just flows. No need to unscramble. Sounds easy, right? Not so fast! You're competing with others to get the answer.

Some of the words are a bit tricky and may not be known by younger children (e.g. astonish, delicate, trauma) yet, others are readily identifiable: cinnamon, driven, before. This is an excellent game for children who need practice with visual discrimination, tuning out excess stimulus, and maintaining focus. 

It also provides a great opportunity to learn vocabulary without feeling hit over the head with it. Once you've solved a word it's only natural that kids will want to know what it means. 

It's also a great way for children to build problem solving stamina and strategies. Many players will quickly begin to understand that one needs to choose a start letter or look for a common letter pattern to try to form a word, and continuously move along using this strategy. Children who struggle with tasks like this tend to take in the detail or the whole picture, but are not able to chunk their thinking, or look for patterns.

It may seem like the game has limited play value given that there are only so many solutions, but the beauty of its design is that you will only use 1/3 of each card's possible answers in any given game. That, combined with the fact that there are over 300 words, and a game only takes about 10 minutes, means that you can play for quite some time before you've mastered all the words. 

The fun thing is that you'd also be able to easily replicate this game and make your own cards on card stock. That would be a great way for kids to learn new vocabulary and try to come up with words that will trick others.

What a wonderful company to work with. They make excellent products, provide amazing customer support, and know how to get you coming back for more!

Saturday, April 20, 2013

Think Fun Games

I've always been a big fan of Think Fun games. I remember when my kids would sit for an hour (okay, 10 minutes... :) and play Zingo! years ago. They LOVED that game, and I did too! Our bookshelf is stocked with many of the Think Fun products, and I thought I'd share our favorites with you.

First off, Rush Hour has been getting lots of play at our house this week.  You can purchase a Jr. version, a deluxe version, or a regular version. They all look something like this:

The differences between them are basically the types of vehicles that you will receive in the package and the level of difficulty of the problem solving cards (although each set does have an easy-medium-difficult variant). We own the Jr. version, and I think we're almost ready to graduate to the regular version (rated 8 and above). And, when I say we're almost ready, I'm including myself! Some of these scenarios are challenging! 

For those who may not be familiar, the game is a "gridlock puzzle" which requires the player to make repeated strategic moves to free one particular vehicle up to move off the 6 x 6 playing board. In the case of the Jr. version, that vehicle happens to be an ice-cream truck. How fun!

Each of the 40 scenarios presented has a solution on the back. The nice thing about the solution set is that it's a bit cryptic, which prevents impulsive cheating. 

While this game is a fun challenge for all, I'd also like to point out the benefits for those who may be parenting children with special needs. I see so much potential for practice for children who:

  • have difficulty persevering with tasks
  • present with executive functioning challenges (i.e. planning and coordinating thinking)
  • struggle with visual spatial awareness (having to line up the cars initially is a great way to practice reading positions on a grid, then having to coordinate moves to free the cars requires lots of thinking about which portions of the grid need to be freed up)

If you purchase the standard/adult version, there are reasonably priced ($6-9) expansion packs of cards you can purchase that also come with bonus vehicles.
I read reviews on Amazon that suggested the Deluxe version wasn't really "deluxe" so you may want to read some of the feedback before you purchase.

I highly recommend this puzzle / game if you have a child who presents with the challenges I mentioned, and I also endorse it for those who just want to see their kids/students working hard to problem solve something that's not a video game.

The next Think Fun game that may be of interest is Distraction (rated 8 to adult). And, it lives up to its name for sure. You can strengthen your memory by taking turns drawing number cards and remembering an increasing sequence of digits. Draw a distraction card and you must answer a quirky question before reciting the numbers in order. If you repeat the sequence incorrectly, and get caught, you collect all of the cards. The first player to run out of cards wins.  

This game initially caused some frustration for a few members in our family. If your child has a weak digit span (i.e. ability to remember a sequence of numbers and a common measure of short term memory in neuro-physcological testing), or is diagnosed with ADHD  or dyslexia he or she is likely to be very challenged by this game. That said, you shouldn't shy away from introducing it. You should encourage its use in a non-threatening way. You can modify it to make it inclusive by allowing pencil and paper recording of the numbers for a few rounds until your child learns the rules and becomes accustomed to the game play. Then you can remove and fade the supports. You could also play in teams and pair your child with a "stronger" opponent. You could also bend the rules a bit, and program in the distraction cards at intervals that match with your child's digit span in order to build success. This game is a great tool in developing digit span, and it happens to be fun too!

Next up, Chocolate Fix (also rated 8 and up), the sweet logic game. It's like Sodoku without numbers. Like Rush Hour, it has 40 scenario cards that come with the game.

This is a game of logic and deductive reasoning, and a very inviting way to begin to explore the logic used in Sodoku puzzles without laying math on top. Unfortunately, this game doesn't have any extension packs, but the 40 challenges in the game box make it worth the $15 price tag.

If you don't already own Think Fun! games, consider checking them out. If you do own some of them, comment with your favorites. All of these games are on our shelf and have been well-loved and enjoyed. Let me know if you enjoy them too!